Physics · Cheatsheet
Theme A · Space, Time & Motion
Chapter 1 · Motion
📋 Reference · always available
Velocity & acceleration
Gradients on – and – graphs.
suvat (constant a)
Projectile motion
Horizontal & vertical independent; range max at 45°.
Newton's laws
1st: inertia. 3rd: equal & opposite reaction.
Momentum & impulse
Total conserved in an isolated system.
Collisions
Elastic: KE conserved. Inelastic: KE lost; perfectly inelastic = stick together.
Work, KE, PE
Work–energy theorem
Power & efficiency
always; efficiency has no unit (it's a ratio).
Scalar vs vector
Scalar: distance, speed, mass, energy. Vector: displacement, velocity, acceleration, force, momentum (need direction).
Resolving a vector
Treat ⟂ directions independently. Resultant of ⟂ parts: .
Projectile recipe
Horizontal: constant . Vertical: suvat with . They share only the time . At the top .
Free fall
From rest; mass cancels (all objects fall the same, ignoring air resistance).
Newton's 3rd law
Forces come in equal & opposite pairs on DIFFERENT bodies — they never cancel on the same body.
Impulse–momentum
Bigger (crumple zones) ⇒ smaller force for the same .
Elastic vs inelastic
Both conserve momentum. Elastic also conserves KE; inelastic loses KE (to heat/sound); perfectly inelastic = stick together.
Key SI units
: m s⁻¹ · : m s⁻² · : N (= kg m s⁻²) · : kg m s⁻¹ · : J · : W. ALWAYS convert to these before substituting.
Common traps
Forgetting g acts at the top of flight; using g instead of −g for sign; not converting g→kg or cm→m; dropping the unit in the final answer.
Constant